![]() ![]() The items that are being Hoiked must be seen on screen if the Hoik is to function properly. Something worth noting is that when the item that you want to Hoik is off screen, it will not be Hoiked. Much of the material presented in this article is based on research by ZeroGravitas. Ī forum thread by ZeroGravitas was responsible for making the Hoik term and functionality known among Terraria fans, though there had been previous lesser-known exploits of this functionality. Since 1.3, Re-Logic officially acknowledged Hoiks as a game "feature," meaning they are no longer considered an unintended benefit that might be repaired in future versions, and their functionality will remain in the game for the foreseeable future. Hoiks have been possible since Terraria version 1.2 (which first introduced sloped tiles), though their utility to players was originally considered an exploited glitch. They also allow for the creation of mechanisms that may otherwise be impractical or impossible using standard game features, such as fast binary counters. Hoiks are most commonly used as a method of fast travel. It becomes easy to achieve horizontal travel at 60 or 120 tiles per second, and vertical travel at 180 tiles per second, which is much faster than many of the other 'legitimate' forms of travel. By chaining these glitches together via a series of strategically-placed shaped blocks, entities can be moved rapidly in any direction over long distances. When a character sprite shares space with a sloped block, the character is immediately displaced a couple of tiles in a predictable direction. The sprites are by me, please do not use them or reupload this mod without my permission.See also: HOIK! - Rapid Player/NPC/Etc Transport Using Only Sloped TilesĪ Hoik is a sawtooth series of sloped blocks, sometimes referred to as "teeth", which can rapidly move entities across distances. This character has support for the following character interactions: After opening it, you can descend slowly to help with recovery! Hat Kid jumps into the air with her umbrella and opens it at the peak of her ascent. Be careful, though! If the attack doesn’t land or she has nobody to target, she’ll be put into pratfall! Also, you can’t target players when they’re above you. Hat Kid locks on to the closest opponent within a certain range of her and flies towards them with a hitbox. The Badge Seller appears in front of Hat Kid, allowing her to buy badges for Pons! If you hit the move again, she goes into a spin! Timing your spin well enough when hitting the ground allows you to retain your momentum for movement. If it hits someone while traveling forwards, it pulls them in for a backflip combo attack! If it hits a wall without hitting another player, Hat Kid will flip into the air and get her walljump back. Hat Kid launches her hookshot a decent distance in front of her. Neutral Special (Hookshot Badge): Hookshot If you hold the move a little longer, it travels further! Hat Kid wears the Brewing Hat and charges up a potion, which acts as a weak projectile. Spend pons on badges using grounded Down Special to alter how she plays! You can have up to 3 active at a time, just like in the original game. Hat Kid has a mechanic where hitting enemies gives you pons, just like in A Hat in Time. Hat Kid from A Hat in Time joins the battle! ![]()
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