It is rare a pure entry - someone who goes in first every time - is not termed a ‘support player’. But fer had TACO going in first, and k0nfig had MSL. Their life is attributed less value than the rest of the team.Įntry fragging itself does not have to be a supportive role, but I am describing the specific role of bait-entry. Often, they will entry before smokes are even thrown to force CTs to look at them so they are blinded once the real execute arrives. On T side, they will be the first in on every set piece. Bear in mind this is a gross oversimplification, but this type of support will generally have the worst CT spots on every map, often anchoring the smaller site and often on their own. This type of support is based on a different Brazilian player: TACO. The Entry-Fragger Supportįor the first ‘type’ of support player, I have chosen the entry fragger. Note that this can change from map to map with the same roster, and that none of the five are termed ‘support’ - TACO might ‘support’ from entry, Skadoodle from AWP and Xyp9x from passively lurking.Įvery player has supportive elements in modern CS:GO, but when I think of ‘support player’ I think of two main distinctions - the aggressive, and the passive. To give an example, on Overpass you might see a full-lurker covering monster, half-lurk in connector, with the rest of the team formin an ‘entry pack’, taking toilets control. On the T side, in a strict default, there are five roles: entry, 2nd entry, AWPer, half-lurk, full-lurk. But is this really such an oxymoron? The notion that ‘support’ implies the worst player on any team is broadly a construction it is logical to have the best player on your team have the best weaponry and support through flashes, so it is rare for your best player to be the one throwing the flashes, or dropping the weapons.Ĭounter-Strike, however, is a nuanced esport. Coldzera, the best player in the world at the time, was SK’s support player.
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